As a Technical Animation intern, you will learn about and help to maintain our in-game animation systems. You’ll implement animations via state machines and set up procedural systems such as FBIK and run time retargeting on a wide range of Rare’s uniquely styled characters. Working with the Engineering and Animation teams, you’ll help to bring our characters to life.
We are looking for an individual with a passion for both the creative and technical aspects of animation. The successful candidate should possess prior scripting experience and knowledge of animations state machines, and knowledge of UE4 is a bonus. This role is ideal for a problem solver with a creative technical mindset.
Responsibilities
Key Accountabilities
- Implement animation within UE4 (e.g., via State Machines and Blueprint).
- Create runtime procedural animation systems to reduce animation workload and improve believability/readability of characters in-game.
- Work with Animation, Engineering and Design to enhance the overall look and feel of character movement in-game.
- Carry out performance testing and optimisation.
- Implement and maintain in-game technical animation solutions that are reliable, user-friendly and performant.
Qualifications
Required
- Experience creating animation state machines.
- Good knowledge of animation and the processes involved in creating animations.
- Moderate knowledge of one or more scripting languages such as Python/C++/C#. Blueprint experience is desirable
- Hands on experience with Unreal Engine, though experience with other engines such as Unity is acceptable.
- Knowledge of procedural runtime animation solutions such as IK/FBIK/retargeting/ragdoll would be a bonus.
- Knowledge of animation software such as Maya, MotionBuilder or 3ds Max.
Desirable
- A passion for both animation and animation technology.
- Able to take initiative to fix problems and find alternative solutions.
- Able to learn quickly and adapt to new technologies and pipelines.
- Able to work as part of a team.