Tencent Games was established in 2003. We are a leading global platform for game development, operations and publishing, and the largest online game community in China.

Tencent Games has developed and operated over 140 games. We provide cross-platform interactive entertainment experience for more than 800 million users in over 200 countries and regions around the world. Honor of Kings, PUBG MOBILE, and League of Legends, are some of our most popular titles around the world.

Meanwhile, we actively promote the development of esports industry, work with global partners to build an open, collaborative and symbiotic industrial ecology, and create high-quality digital life experiences for players.

LightSpeed Studios is one of the world’s most innovative and successful game developers. With team across China, United States, Singapore, Canada, United Kingdom, France, Japan, South Korea, New Zealand, and United Arab Emirates. We are expanding to more countries.

Founded in 2008, LightSpeed Studios has created over 50 games across multiple platforms and genres for over 4 billion registered users. It is the co-developer of worldwide hits PUBG MOBILE, Apex Legends Mobile, and League of Legends: Wild Rift (Chinese Version).

Responsibilities

  • Working closely with Sr. engineers and scientists to research and develop real time physics simulation, such as fluid simulation, cloth simulation, deformable body and rigid body, animation, etc.
  • Reading and understanding the latest technical research papers, working with scientists to reproduce tech papaer and improve the performance and quality.

Requirements

Qualifications

  • Strong mathematics skills, such as calculus, linear algebra, differential geometry, and basic numerical analysis.
  • Familiar with c++ programming.
  • A strong sense of responsibility and good communication skills
  • Ability to read papers and implement the code in existing engines like Unreal or Unity.

Plus

  • Familiar with GPU computing such as CUDA or DirectCompute.
  • Familiar with graphics APIs, such as OpenGL or DirectX
  • Publications on Siggraph/TOG/Eurographics/CGF/TVCG/SCA/I5D